Perfect Collision mask for physics?

New releases and general discussions.

Post » Thu Jun 12, 2008 12:19 am

I don't quite understand. Couldn't you just remove the transparency portion of an object from being counted as a part of the object ?

In The Games Factory, the Transparent part of the animations does not count toward collisions.

Or maybe I'm getting it wrong ... can transparency be excluded normally but just not within the Physics system ? .. If collisions are boxed-based in Construct, with no way around it, then that totally ruins it for me.

I absolutely Need a good collisions detection system.
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Post » Thu Jun 12, 2008 3:13 am

Of course it can detect collisions per pixel. It's just the physics engine that only supports a box or an ellipse.
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Post » Thu Jun 12, 2008 3:15 am

I'm still all for polygon-based collision, defined by the user. Number of sides, diameter, and hotspot. Would be nice to see it added as part of the image editor. But I dream...
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