performance and screen problem android

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Post » Thu Jan 08, 2015 6:00 pm

Hello,

What is the best way to make fullscreen for android phones?
C2 export options?
and xdk or cacoonjs?

and how can I solve performance problem with xdk?

Thanks..
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Post » Fri Jan 09, 2015 3:05 am

XDK full screen option selected.

C2 export on full screen letterbox (most compatibility with some drawbacks which you can design around).

Performance is up to you to constantly test your games during development. It can be resolved to a point where its decent, but it won't be blazing fast until Android/Chromium itself improves.
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Post » Fri Jan 09, 2015 10:50 am

Performance can also depend on resolution, graphic quality and sprite size so check those too.
Btw, what's the exact performance problem you're having with xdk?
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Post » Fri Jan 09, 2015 5:46 pm

You can display fullscreen in the browser too, which works in Chrome for Android.
Scirra Founder
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Post » Sat Jan 10, 2015 8:06 pm

Thanks a lot:)
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Post » Sun Jan 11, 2015 4:01 am

Silverforce wrote:XDK full screen option selected.

C2 export on full screen letterbox (most compatibility with some drawbacks which you can design around).

Performance is up to you to constantly test your games during development. It can be resolved to a point where its decent, but it won't be blazing fast until Android/Chromium itself improves.


I thought the best option was the scale outer. Letterbox scale will show black bars on both sides.
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Post » Sun Jan 11, 2015 5:53 am

@kossglobal the screen type it really depends on how you design the game. but most non iphones (Android) are 16:9 res so letterbox works without black box because they are mostly the same aspect ratio
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Post » Sun Jan 11, 2015 7:31 am

volkiller730 wrote:@kossglobal the screen type it really depends on how you design the game. but most non iphones (Android) are 16:9 res so letterbox works without black box because they are mostly the same aspect ratio


Since I didn't understand very well those tutorials that teach you how to support multiply screen sizes, I'm using scale outer and making sure that everything important is shown.

Ashley's tutorial says that any 16:9 resolution is ok to use. So, if I use 1280x720 it should fit perfectly on any device? It doesn't happen as I've noticed too.
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