i created a game that is almost done. Android Performance is bad but i prefer to export and play it on Metro.
Now if a Ball fall out of layout the ball would be destroy.
When i click on a button than a new Ball will be spawned. And every time a ball destroy and a new one was created the performance drops down. After the 4th creation of the ball the game is unplayable by around 5fps. Dont know why.
My Notebook has a Core i7 i3610, 8GB RAM, Geforce GTX670M and a SSD.
How can i improve my performance and what could be the reson for the performance drops.