I've been trying to troubleshoot a performance issue I'm having in one of my games and after having removed any other options I could think of, it occurred to me that perhaps C2 reloads your level a few hundred pixels before a wrap around.
I have objects that, after dying, respawn behind the user character and out of sight until they wrap the layout. There are no new objects being loaded and the death to respawn is 1 to 1, however, their locations use some randomization such that it doesn't look like you are just playing the same layout all over again.
Any insights into this issue? Thanks!
For clarity, my performance issue only occurs right at the end of the layout and I have removed all objects from this area. My frame rate goes from 60 to 30 until I have wrapped and then returns to 60.