Performance issues on mobile

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Post » Sat Jun 17, 2017 4:58 pm

I am using intel xdk as well.

By the way, I have found a mistake in cjbruce's formula. 'cpuutilisation' has to be 'cpuutilisation*100' since it returns from 0 to 1.
Therefore, my fps now ranges from 25 to 50 while the CPU is over 50-60.
I guess it means that I need to work on improving my events..
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Post » Sun Jun 18, 2017 10:20 am

If the CPU is only 50-60, it's got plenty of headroom, so it actually suggests the bottleneck is the GPU hardware. So you should probably focus on simplifying the rendering of the game.
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Post » Sun Jun 18, 2017 11:06 am

Okay, then this explains why does my other layout (with even less CPU) also has poor performance.
So, I should reduce the size of images? I have already rescaled them to a minimum. Or I should reduce the number of objects maybe?
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Post » Fri Jun 23, 2017 5:41 pm

Can somebody explain what do I have to do to simplify the rendering, sorry if I'm being such a noob :/
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