Performance Issues

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Post » Mon May 13, 2013 1:27 pm

Hello everyone,

My game is working well on PC, but I have some performance issues. The game contains:

- 5 BG layers + main layer + hud layer (7 layers)
- Enemies using the platform behavior
- Running on 1280x720
- Using tilemap
- Character animations have around 10 frames

In some scenes the game reaches 30 FPS, but sometimes it drops for 20, 14 or even less. Sometimes the game just freeze for a second (0 fps) and back to normal after this. My goal is maintain the 30 FPS all the time. Any ideas what can I do to do it? Any performance tips to improve the FPS?

Thank you
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Post » Mon May 13, 2013 1:33 pm

Do you use many physics ?

Instead of using so many hud layers you could also order them
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Post » Mon May 13, 2013 1:45 pm

But the layers are to complete the parallax visual.
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Post » Mon May 13, 2013 2:13 pm

Really 7 ? Crazy never seen one with more than 4 but this need much performance.

Also 5 Background Layers, this sounds much.

You should descripe us the situations where your fps drops or freeze.Darklinki2013-05-13 14:16:34
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Post » Mon May 13, 2013 2:17 pm

Yes, it could be the problem :)
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