Performance of tiled backgrounds off screen, question

Discussion and feedback on Construct 2

Post » Sun Jul 26, 2015 2:16 pm

Hi, I'm aware C2 only renders objects that are on screen but how does this work for tiled backgrounds which span onscreen and off?
I have a very long level with a repeating texture from start to finish, would there be any performance hits processing this as one?
Thanks
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Post » Mon Jul 27, 2015 7:50 pm

Well, as far as I can tell from some of my own tests, tiled backgrounds run better than repeating a sprite object, especially with large layouts. I'm not sure if tiled backgrounds have a built-in render cell feature or what, but for what it's worth that's my experience.
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Post » Tue Jul 28, 2015 8:31 pm

Thanks, good to hear some first hand experience
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