Performance on Cordova Mobile: Which One is Faster?

Discussion and feedback on Construct 2

Post » Thu Aug 13, 2015 3:06 pm

I encountered so many bugs in my mobile game, apparently because the performance issue (e.g: not precise movement, etc), so, I want to ask you guys some questions, which one is faster:

  • Generate 30 tiny sprites for every stage (there are 15 stages) or make them as 1 image file (with 15 frames)?
  • Load from JSON project files or load from LocalStorage?

And,
  • Suppose that I have 2 eventsheets, ES 1 and ES 2, with layout L1 and L2 (L1-E1 and L2-E2). When I go from L1 to L2, does ES1's events still work?

Thank you! :D
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Post » Fri Aug 14, 2015 6:54 am

bump bump!
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Post » Fri Aug 14, 2015 10:20 am

See performance tips from the manual. Nothing you have mentioned is likely to have any performance impact at all.
Scirra Founder
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