performance problam

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Post » Sun May 22, 2016 9:34 am

Hi everyone. I have performance problem in game that i make. somtimes the game stuck for a second.
what can I do to improve the performance?
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Post » Sun May 22, 2016 10:02 am

Message: Lncredible can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
Hi,

Firstly check out the manual: https://www.scirra.com/manual/134/performance-tips

and of course: https://www.scirra.com/blog/83/optimisa ... -your-time

If it is a single moment where you are experiencing a lot of "lag" then you might be in luck - start the game in Debug mode and then use the debugging tools to see how many Collision checks, poly checks, are running at the time of your event.

If you can accurately reproduce the performance problem then you know EXACTLY where it happens. Take a copy of your game then try to fix it step-by-step by adjusting things.
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Post » Sun May 22, 2016 7:30 pm

Lncredible wrote:Hi,

Firstly check out the manual: https://www.scirra.com/manual/134/performance-tips

and of course: https://www.scirra.com/blog/83/optimisa ... -your-time

If it is a single moment where you are experiencing a lot of "lag" then you might be in luck - start the game in Debug mode and then use the debugging tools to see how many Collision checks, poly checks, are running at the time of your event.

If you can accurately reproduce the performance problem then you know EXACTLY where it happens. Take a copy of your game then try to fix it step-by-step by adjusting things.


thanks :)
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Post » Mon May 23, 2016 4:53 am

Also try to check how many every tick you are trying to use. And avoid it at all cost if you can. Try to come up with a different solution for every tick.
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Post » Wed Jun 01, 2016 9:30 am

Gearworkdragon wrote:Also try to check how many every tick you are trying to use. And avoid it at all cost if you can. Try to come up with a different solution for every tick.


thx :)
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