im new here! My name is Sven and i like walking in the Park while its raining...
Seriously, im new to construct and i must say its just great and u guys rock!
I used MMF2 before and was so p**** that i cant create a platformer with descent scrolling without having to count the FPS with my Fingers So i moved, and i dont regret it!
Thats what i wanted to say.
Im working on an 2d-Platformer and my 1. Level gets bigger and bigger (15.000x3.500). And down goes the FPS. So what i want to know is:
1. Is better for performance to use a TiledBackground instead of filling the field with Sprites?!?
2. Does it save performance to not serialize the Objects in my Layout?!?
I dont want to save ingame, just level-wise.
3. Is it usual to make Levels 15.000 x 3.500 in size?
Thanks for your help.