This may be normal behavior or a bug I don't know, but I have an example of a script that generates objects, moves them across the screen and destroys it. I have a counter that counts how many objects there are using .Count.
I would expect that as I destroy the objects the count would be pretty steady. A dozen or so as items are created and killed in equal time roughly.
This example in r99 shows the count just keeps going up and up.
I also have FPS in there and after a few minutes is starts to drop. So something is off.
I have a example here: Examplehttps://www.dropbox.com/s/5nnngag253elxc0/firebellyGame.capx