I'm woking with a game with construct 2 + cocoonjs.
Because the target is mobile devices, I really need to have a good performance.
I have some questions:
1-In performance, Opacity=0 is the same that a invisible sprite ?
2-A small texture but stretched into a big size hurts the performance?
3-Does the "additive" mode hurts the performance?
4-Can I have microtransactions with construct 2 and cocoonjs with items of the apple store?
5-Do you think that tiles of 100x100 for a game like CandyCrush (block puzzle) for an Ipad is too big or its ok? I have a maximum of a 7x7 matrix.
6-Do you have any other suggestion related with performance in mobile devices?
Sorry for my bad English.
Thanks in advance!