Performance: spritesheet vs cpu

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Post » Fri Jun 21, 2013 2:54 am

Hello! I want the tops of some trees are animated in my game. In each scenario there are approximately 250 trees. Obviously that would encourage all crazy. But I would encourage some. It would be better to encourage are spritesheet or Sine behavior?

Thank you very much!
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Post » Fri Jun 21, 2013 4:00 am

Why not both?..it would probably look better..

A single Animation with as little as 9 frames would do it..for smoothness and then a sine wave angle that is synced to the Animation ...and just use instances

it Shouldnt use too much memory..if you do it right
When in doubt..or you are lost in a Zombie apocalypse or someone is giving you a hard time..Remember one thing..... Read the Construct 2 Manual..it will save your life.:)
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Post » Sun Jun 23, 2013 2:12 am

Ok, I have to prove what you say. :D

Thanks!
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