Perlin Noise Plugin

New releases and general discussions.

Post » Tue Oct 20, 2009 9:34 am

Absolute ace plugin man. I have a lot of potential uses for this.
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Post » Tue Oct 20, 2009 10:33 am

Ok I see. :D
[url:358w959d]http://dl.getdropbox.com/u/666516/perlinzheight.cap[/url:358w959d]
Now where's that Mr Burns gif at... oh here it is.
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Post » Tue Oct 20, 2009 12:08 pm

VERY nice. That's definitely something I wasn't expecting.

I duplicated the Sprite as another sprite and bumpmapped it with the light set at the mouse's position, a black background, and Multiply Plus on the water. Nearly looked like something out of a fairly modern 3D game.
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Post » Tue Oct 20, 2009 3:03 pm

Dude, we absolutely need lighting to go with that! Rising/setting sun, shadows etc.
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Post » Tue Oct 20, 2009 6:44 pm

Once that transparency bug is fixed we should be able to do all of that.
Plus I'll have semi-transparent animated water, and fairly realistic fog.
Hmmm, guess I could probably do some interpolation between two different seeds as well.
Oh yeah there's more, much more you can do with this. Imagine grass applied to plains, snow applied to peaks.
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Post » Wed Oct 21, 2009 12:09 pm

This plugin was actually a smaller part of a gigantic plugin that I'm working on - the bigger one is specifically tailored to a game I'm making, so I can't release it, but I'll release some information about it in a few days in movie form. I know a few of you from chat have already seen it in it's infancy.

Here's a hint though - I'm code naming it Chugs, after this guy.



When I make that announcement you guys will probably want to light up the nearest illegal substance, throw on a smooth tune, and put a sheet of plastic on your chair to protect it when you crap your pants.

The whole point of this plugin was to figure out how to use the plugin SDK to port the bigger part of that project over to Construct from it's testbed application - it's already written and working in a text console form. But...of course it was also because I truly believe that procedurally enhanced games are better than static ones. The more people come up with the better, for everybody.
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Post » Wed Oct 21, 2009 7:11 pm

My latest game (planning on a possible commercial release), is very procedurally enhanced. :mrgreen: Can't wait to see what your plugin can do.
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Post » Thu Oct 22, 2009 5:11 am

you need to release info about that game sometime davio :cry:
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Post » Thu Oct 22, 2009 6:00 am

Nice plugin, but why Chugs?
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Post » Thu Oct 22, 2009 6:01 am

[quote="ShadeKirby500":1tz8s8c2]Nice plugin, but why Chugs?[/quote:1tz8s8c2]
Mainly a reference to his lighter.
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