This plugin was actually a smaller part of a gigantic plugin that I'm working on - the bigger one is specifically tailored to a game I'm making, so I can't release it, but I'll release some information about it in a few days in movie form. I know a few of you from chat have already seen it in it's infancy.
Here's a hint though - I'm code naming it Chugs, after this guy.
When I make that announcement you guys will probably want to light up the nearest illegal substance, throw on a smooth tune, and put a sheet of plastic on your chair to protect it when you crap your pants.
The whole point of this plugin was to figure out how to use the plugin SDK to port the bigger part of that project over to Construct from it's testbed application - it's already written and working in a text console form. But...of course it was also because I truly believe that procedurally enhanced games are better than static ones. The more people come up with the better, for everybody.