Perpetual Motion Game Idea!

Discuss game development design and post your game ideas

Post » Tue Jan 24, 2017 5:30 pm

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I don't know who created that but it is genius and took a lot of work and gave me an idea for a sandbox game where the player must design a perpetual motion machine using various parts provided to get a ball with physics and gravity to complete a circuit ending back where it started in a continual loop.

It would be a neat game and good way to introduce kids and adults to physics.

I have too many projects in the works now so I thought I would throw this up there to inspire some other creative people.
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Post » Tue Jan 24, 2017 6:08 pm

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Post » Tue Jan 24, 2017 8:48 pm

newt wrote:https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=rube%20goldberg%20machine



Yup I figured that is where it came from. Lots of creativity in that design.

Thanks.
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Post » Tue Jan 24, 2017 10:05 pm

Pretty sure physics would be a bit overwhelmed at that scale, but bullets might work.
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Post » Tue Jan 24, 2017 11:28 pm

newt wrote:Pretty sure physics would be a bit overwhelmed at that scale, but bullets might work.


Well I wasn't thinking of anything that complicated so I think physics would work. Just components that move the ball in different ways like I use in my pinball games. The user would have to set the components so the ball goes through a continuous cycle.

I think it can be done but it would be some work. I may give it a try if no one else does.
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Post » Fri Jan 27, 2017 1:43 pm

Sounds like a nice idea. Is it like you have to get the ball from point A to B by using least amount of parts or most (most would make it a hard game) or just free build and you got to make a loop with the parts you got?
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Post » Fri Jan 27, 2017 3:07 pm

Ben Wilson wrote:Sounds like a nice idea. Is it like you have to get the ball from point A to B by using least amount of parts or most (most would make it a hard game) or just free build and you got to make a loop with the parts you got?


Yes from point to point or back to the start so it runs continually.

I will make up some simple components for people to play with this weekend and throw it up on the arcade.
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