persistent files

New releases and general discussions.

Post » Mon Jun 08, 2009 10:05 am

Is it possible for .persist files to be part the .cap file itself? Either than or have it optional, would be really aweomse. They tend to clog up folders/desktop and make them messy :oops:
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Post » Mon Jun 08, 2009 11:49 am

Rich? :)
Scirra Founder
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Post » Mon Jun 08, 2009 4:54 pm

The idea is that they are independent of the .cap so multiple people working on something, or if you have multiple copies/backups, save to one central place and are per user, for what you're working on. You should use folders for basic organisation, having everything on the desktop always results in lost files or mess :P.
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Post » Tue Jun 16, 2009 4:45 am

Here's a bunch of persist files from my Dropbox. I don't need them, perhaps someone might find them useful.
[url:1ts1vugj]http://files.getdropbox.com/u/666516/bling.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/cantest.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/canvas.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/dablob.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/diablesque.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/distortmapmaxsize.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/mfm.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/railgun.persist[/url:1ts1vugj]
[url:1ts1vugj]http://files.getdropbox.com/u/666516/zombie.persist[/url:1ts1vugj]
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Post » Tue Jun 16, 2009 7:29 am

They make a fine stuffing for my pillow, thank you very much!
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Post » Tue Jun 16, 2009 2:26 pm

:lol:
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Post » Tue Jun 16, 2009 7:47 pm

Heh, they aren't really necessary I find.
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Post » Wed Jun 17, 2009 1:47 am

3D Studio Max has a similar feature to persist files but they are just layouts you can save. So by default, there is a UI directory in Max's file structure. There will be a startup UI file in there which will load on startup. The startup UI file will be saved on exit so the menus will look exactly how I left them when i return to Max. If i want to save my setup, ill save out an uberlou UI file which will be saved into the UI directory. If someone wants to load their own layout, they can do that from the preferences. If they want to revert to Construct's original layout, they can load up the default UI file.

The point is, if i get an asset and open it up in my version of max, the menus and shortcuts will be exactly how I want. If someone else loads up that asset on their computer, the UI will be how they are comfortable with it.
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