Petition to change Construct3 subscription payment

Post » Tue May 02, 2017 11:14 am

@Ashley , one question, as we know that in 2-3 years is not going to raise the price of C3?

Is there any guarantee that the prices will be respected?
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Post » Tue May 02, 2017 11:24 am

Ashley wrote:Nobody is "locked out" of their projects. When your subscription expires, it will be the same as opening a project in the free edition of C2. You can still open it and run it, you can see your events, open sprites and extract your artwork and animations, and even preview it to play it. The main thing you can't do is edit it or export it. You can see exactly how it works by opening Kiwi Story in the free edition of C3. It exceeds the free edition limits but you can still look around the project, access all the artwork and assets, and preview it. Your own projects would work similarly if your subscription was not renewed.

I think people talking about being "locked out" or "holding projects hostage" are deliberately trying to make it sound worse than it is. It's the same as going back to the free edition of C2.


Not being able to work on it = Locked out

You can look at it, but not do much of anything else :roll:
It's like being in a cell, you can still look what's beyond the bars, but you are still behind them.
Stop trying to make it look like it isn't so, because it quite obviously is exactly that

I guess the only plus of the free edition is the showing part - being able to show off construct3 and how awesome it is :)

Look I know you wont listen to any petitions and probably lock all of these petition threads eventually. But at least I want to state why subscriptions suck for game development - especially for freelancers and indie devs. I think your claim of not locking developers out is just misleading- developers develop, they wont have much use in just opening a project they worked on if they cant edit it.
It benefits only scirra to use the projects to show off the engine and help you improve it.

Specifically construct3's subscription is designed in that way.
Some other game engine subscriptions dont have these restrictions. Instead the exporter stops working for some platforms and also lose access to the latest and greatest (stencyl's) , but still having at least one for testing. So the dev can still work on it even when it runs out - but they still have the motivation to buy it when the have to export the game to a target platform.

Added to that I think construct3's sub deal is actually pretty bad compared to other sub deals out there, but hey it's just my opinion.
I might look like I am pulling this claim out of my robot behind, but it really looks that way once you look at the other game engines.
I stopped posting links, because I found that gets a thread locked and me warned, so use google damnit

I dont like the deal, it's a bad deal. If it was less restrictive like stencyl's - i would probably give c3 a good chance
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Post » Tue May 02, 2017 1:03 pm

Is this still this going ? Haven't you realized already that if Ashley/Scirra wanted, they could offer C3 + exporters offline, like they are already doing with C2 + NW.js, and keep the subscription only for the online browser (for Chromebook, Android, iPad ... etc) ? It is all about money :twisted:

It is a middle finger to older users that hoped to get a more professional tool, but actually a great business decision: Why compete on desktop where are lots of other better engines when you can have a niche market like Chromebooks, iPads with zero competition.
Also, from all the markets, the iPhone/iPad users will probably spend 100$ without second thoughts.

So yeah, Fusion 3 is looking batter and better, or if you are more serious and can code, Unity/Unreal are also a good (free) alternative 8-)
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Post » Tue May 02, 2017 1:39 pm

TGeorgeMihai wrote:Is this still this going ? Haven't you realized already that if Ashley/Scirra wanted, they could offer C3 + exporters offline, like they are already doing with C2 + NW.js, and keep the subscription only for the online browser (for Chromebook, Android, iPad ... etc) ? It is all about money :twisted:

It is a middle finger to older users that hoped to get a more professional tool, but actually a great business decision: Why compete on desktop where are lots of other better engines when you can have a niche market like Chromebooks, iPads with zero competition.
Also, from all the markets, the iPhone/iPad users will probably spend 100$ without second thoughts.

So yeah, Fusion 3 is looking batter and better, or if you are more serious and can code, Unity/Unreal are also a good (free) alternative 8-)


I don't think they will. Construct 3 does not work on iOS. (iPad/iPhone)
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Post » Tue May 02, 2017 2:53 pm

TGeorgeMihai wrote:So yeah, Fusion 3 is looking batter and better, or if you are more serious and can code, Unity/Unreal are also a good (free) alternative 8-)


Or just stick with C2 which you can continue to use for free if youve already paid for it?
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Post » Tue May 02, 2017 4:41 pm

gameglaux wrote:
TGeorgeMihai wrote:So yeah, Fusion 3 is looking batter and better, or if you are more serious and can code, Unity/Unreal are also a good (free) alternative 8-)


Or just stick with C2 which you can continue to use for free if youve already paid for it?


The problem is mainly that C2 games break overtime due to browser compatiblity isssues,construct2 games on newgrounds and whatnot just instantly freeze nowadays,So with scirra gradually phasing out development on c2 to work on c3,c2 will become useless
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Post » Tue May 02, 2017 6:01 pm

I guess most people here don't have a creative cloud subscription. Once you subscribe and see the benefits, it's really hard to go back.
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Post » Tue May 02, 2017 6:42 pm

mammoth wrote:Once you subscribe and see the benefits, it's really hard to go back.


You might say it's impossible to go back, lol.
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Post » Tue May 02, 2017 7:03 pm

Phacanu wrote:The problem is mainly that C2 games break overtime due to browser compatiblity isssues,construct2 games on newgrounds and whatnot just instantly freeze nowadays,So with scirra gradually phasing out development on c2 to work on c3,c2 will become useless


https://goo.gl/q9OS2y
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Post » Wed May 03, 2017 3:25 am

blurymind wrote:(...) But at least I want to state why subscriptions suck for game development - especially for freelancers and indie devs. I think your claim of not locking developers out is just misleading- developers develop, they wont have much use in just opening a project they worked on if they cant edit it.


Thank you. My thoughts exactly.

I'm afraid to post things like that because my posts will seem very emotional as many others' do and I don't want to be banned. But I hardly come here anymore. Only to see if Ashley and team have changed their ideas. And they won't.

But the reason we get so emotional is that... well, most of us have an emotional bond to Construct 1, 2 and Scirra. And Scirra is/was a great company. I don't know what happened to make them change their minds. Subscriptions suck for indie games dev. Ditto. This is fact. The competition - and we're talking about Unreal, Unity, CryEngine, GMStudio, etc. - understands that. But that's Scirra's decision. And I must respect it because because it's a wonderful company that always was very close to the community.

Peace everybody.
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