Petition to change Construct3 subscription payment

Post » Sun May 07, 2017 9:27 am

Phacanu wrote:At this rate, I'd advise everyone who is against the Construct 3 model to begin learning a programming language.That's the only way to get a full featured game engine without paying a subscription model or anything for that matter a few would be, Monogame(C#), Cocos2d(c++ or javascript), Phaser(Javascript), Love2d(Lua), SFML(c++ and many other language bindings) or you could make your own game engine by combining a number of different tools to make a custom game engine


If you are all for the Scirra sub Model, you may want to do that also, because if the general consensus around here is anything to go by C3 is already up the creek without a cash-flo.
If it can be done, someone on the web will show you how to do it!

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Post » Sun May 07, 2017 10:38 am

This is a rather silly petition, really .....

@Ashley

Just get your Exporters working as intended, then your subscription model will definitely be worth it.
Who dares wins
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Post » Mon May 08, 2017 8:34 am

My Problem with scirra is that they are calling it a subscription, but it really is renting.

Here is a subscription:
https://www.kvraudio.com/forum/viewtopi ... 7&t=477140
you pay and you get 12 months of software upgrades and support, thats it

Construct 3 is very different - you pay for access :)
@ashley might decide to put out less software updates/features, while the user has no choice but to continue to pay in order to get access to the software.
It feels like they are misleading the users a little bit on some points too. The export in construct is still pretty bad compared to many other engines, so the price tag of 100$ per year is definitely not justified.
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Post » Mon May 08, 2017 9:16 am

blurymind wrote:My Problem with scirra is that they are calling it a subscription, but it really is renting.

Here is a subscription:
https://www.kvraudio.com/forum/viewtopi ... 7&t=477140
you pay and you get 12 months of software upgrades and support, thats it

Construct 3 is very different - you pay for access :)
@ashley might decide to put out less software updates/features, while the user has no choice but to continue to pay in order to get access to the software.
It feels like they are misleading the users a little bit on some points too. The export in construct is still pretty bad compared to many other engines, so the price tag of 100$ per year is definitely not justified.


You're right, if you get a magazine subscription for a year, at the end of that year the magazines stop coming but you don't have to give back the ones you've already bought.
I think the Bitwig model is fair. They did get slammed for it from a chunk of their userbase as well, but it is a necessary evil. I think this model is fairer to both users and developers, Scirra's is not.
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Post » Mon May 08, 2017 10:46 am

There's only so much of posts saying things like "go use a different product" or "they're dumb lol" that I'm willing to take on the forum, and I also feel this thread has run its course. It's already going in circles with the same points being made. With Construct 3 we made some bold changes and yes, those changes may not be for everybody, but we are going to stick with the plan for the time being. That's not to say we'll stick with it forever, there's always scope to make changes in future, but we want to at least see how things work out with our current plans.

We are thinking about a way to allow previously subscribed users to more easily use Construct 3, so they don't have to pay a whole year subscription for some light maintenance. We don't want to make any firm announcements right now so we can keep our options open, but I am keen to provide something on this front. I must also emphasise that even with an expired subscription, you can still access your project and all its artwork, sounds, music and so on, so you can extract that and use it elsewhere if you want to.

I'd also add that as a subscription, I think Construct 3 is still great value. You can use it for years and years accessing all features and all exporters before it gets close to the price of the all-exporters price for other tools. It's also cheaper than the subscription for PhoneGap Build alone. So not only are we going to provide a build service similar to PhoneGap Build, but it's also cheaper, and comes with an entire game development IDE as well. The pricing isn't just for one feature, it covers everything, but I think that perspective does show - it's still not a particularly expensive product.

Remember that if you're keen to see major new features like 3D, timelines, modularity or collaboration, we're very much limited by our resources, and it's difficult to make the jump to hiring new developers if we have a less stable income.

Finally I'm sure some people are going to point at this thread and accuse us for shutting out discussion of the topic. I'd like to point out that this thread has been open since February 1 - over three months - and has nearly two hundred replies, including several from myself. After this time of allowing all this discussion I believe there is little else to be gained from allowing this thread to continue. I have read nearly every post in this thread, and as many as I can from the Construct 3 forum, and often posts from other forums and websites. We have heard everyone's points, in some cases I've directly responded to them, and now it has simply come down to re-hashing the same things. Even if it doesn't make sense to anyone else, we have a clear plan and a vision for where we want to go. I'm confident in time our decisions will become clearer, much as the choice of HTML5 over Flash originally mystified many but ended up being the right way to go. I'd like to thank everyone for their energy and feedback, and please be assured we'll still be listening and posting here on the forum, as we continue to develop Construct 3 in future.
Scirra Founder
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