Petition to include built-in exporter/compiler in Construct3

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Angry Zombies - HTML5 Game (Construct 2 & Construct3)
  • UPDATE:

    We will have a built-in exporter in C3! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/blog

    Hello everyone,

    As many know, those of us that are developing apps and games for mobile (Android & iOS) have had big struggles with C2 for years with 3rd party compilers like Phonegap, Cocoon.io, and Intel XDK.

    Right now, we can't make apps and games for iOS 10+ due to crashes caused by music and audio.

    • and many other problems on android!

    See here:

    https://www.scirra.com/forum/ios-wkwebview-xdk-music-crash-quot-servers-already-up-quot-error_t183522

    • there are so many other issues, but just search the forums.

    This is a plead and petition to let Scirra know that many of us really want to have a built-in exporter/compiler/wrapper in C3 to make up for the subscription plan and so we can have a STABLE and RELIABLE solution for making apps and games for iOS & Android.

    Anyone who would like this feature in C3, please leave a comment and lets hope they will hear us one last time and maybe reconsider.

  • Ha ha, good one

    The whole engine is now is browser-based and you want native export ? Seriously, It was a nice dream before this announcement but now is clear: HTML-only.

    I' just curious how the export will be handled. Will it export just the HTML files like C2, or it will compile them server-side and download ?

  • tgeorgemihai

    "The whole engine is now is browser-based and you want native export ? Seriously, It was a nice dream before this announcement but now is clear: HTML-only."

    dude it's cloud based which means Cloud-Compilation and Export

  • Hello everyone,

    As many know, those of us that are developing apps and games for mobile (Android & iOS) have had big struggles with C2 for years with 3rd party compilers like Phonegap, Cocoon.io, and Intel XDK.

    Right now, we can't make apps and games for iOS 10+ due to crashes caused by music and audio.

    - and many other problems on android!

    This is a plead and petition to let Scirra know that many of us really want to have a native exporter/compiler in C3 to make up for the subscription plan.

    Anyone who would like this feature in C3, please leave a comment and lets hope they will hear us one last time and maybe reconsider.

    Like they would hear...

  • >we can't make apps and games for iOS 10+ due to crashes caused by music and audio.

    wow!

    can we fix it?

    it's so important!

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  • Well, if you ask Scirra. They will probably say that the 3rd party compilers should fix these errors.

  • C3 isn't designed to create native apps, it's focused on the most web stuff.

    If you want to develop for native apps, you have to use game maker or Unity, they have good runtime for native apps.

  • I just want to develop for mobiles, with an internal / native scirra compiler. So we can get things moving withought 3rd party bugs and issues.

  • I just want to develop for mobiles, with an internal / native scirra compiler. So we can get things moving withought 3rd party bugs and issues.

    You arent paying Apple $99 per year to put your apps on their app store by any chance, are you?

  • Here's hoping the project files can be saved locally and are similar structure to the current .xml project files.

  • Well, if you ask Scirra. They will probably say that the 3rd party compilers should fix these errors.

  • I'm posting here just to ask for a native scirra compiler/exporter for mobile

  • tgeorgemihai, Making a c++ compiler in Javascript is perfectly possible, but difficult.

    "A compiler is a special program that processes statements written in a particular programming language and turns them into machine language or "code" that a computer's processor uses."

    Javascript can be used to program a compiler just as easily as C++/C can. The problem is that it's very difficult to do, and Scirra wouldn't be capable of such a task.

    xanxion, asking for more stable exports from Scirra's small team is a waste of time. They need more money and workers before they'll be capable of performing such a large task effectively. Although I do agree that the subscription based model is not good when combined with an engine many of us have already bought, I'm hoping that the money they're capable of making with this update will allow them to do just this, and meet the demands of the users.

    It's probably best to assume that this high price is being asked because Scirra wants to be able to include the features their users are asking for, which means they will have to grow more first.

  • tgeorgemihai also, just a note, C3 will do everything the same way C2 does when it comes to the most important things. Nothing is changing.

    Compilers for Javascript don't exist. Javascript is not a compiled language, it's an interpreted language.

  • tgeorgemihai also, just a note, C3 will do everything the same way C2 does when it comes to the most important things. Nothing is changing.

    Compilers for Javascript don't exist. Javascript is not a compiled language, it's an interpreted language.

    This is not strictly true, see:

    http://softwareengineering.stackexchang ... -by-design

    The V8 "interpreter" compiles to native code internally, Rhino optionally compiles to Java bytecode internally, and various Mozilla interpreters ({Trace,Spider,Jager}Monkey) use a JIT compiler.

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