Petition to include built-in exporter/compiler in Construct3

Post » Fri Feb 03, 2017 6:51 pm

irbis wrote:Holy cow, look at those game's numbers and quality! :o
https://www.yoyogames.com/showcase

And then you go back to Construct2's games showcase, 4 years in making...
https://www.scirra.com/

Makes you think eh?


The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.
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Post » Fri Feb 03, 2017 7:06 pm

Gm originated in about y2k

Construct about 2008.
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Post » Fri Feb 03, 2017 7:10 pm

if they add a built in wrapper, oh boy i will pay how much they want!!

i HATE having to going to third parties to wrap, i HATE having to pay a service when i already pay for an engine.
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Post » Fri Feb 03, 2017 7:10 pm

Newt makes a good point. Pretty much every other tool has been around for years longer than Construct 2. There's no reason Construct made games can't be as popular as the big hits from other engines, we think it's only a matter of time.

We see developers using Construct all the time who obviously have the talent and creativity, just a bit more luck is needed!
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Post » Fri Feb 03, 2017 7:20 pm

MonDieu wrote:
irbis wrote:Holy cow, look at those game's numbers and quality! :o
https://www.yoyogames.com/showcase

And then you go back to Construct2's games showcase, 4 years in making...
https://www.scirra.com/

Makes you think eh?


The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.

I haven't seen much from GM that couldn't be achieved in C2. There just haven't been as many games of that quality that have actually been finished with C2 because the user base is much smaller and more focused on mobile. (And yeah, export problems. C2 is worthless if you want to release on consoles, which is a big target for that kind of project) But it can still easily produce games of that quality.
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Post » Fri Feb 03, 2017 7:30 pm

I would adore a built in export function with C3 - Mac support should make this process one step closer for iOS; as previously you had to develop on PC, compile to Mac, sign the export... now it's all on Mac!

But a word to the HTML5 bashing; I know we all get frustrated with browser support and Chrome issues, but I cannot stress how mammoth the growth of HTML5 has been since C2s inception; the difference in quality and scope of support is staggering.

And it's picked up critical mass, everything is shifting towards web, cloud and cross platform; before the decade is out the Internet of Things will be well in effect, and web technologies like AJAX, JSON, HTML5, CSS3 and Node.js are leading the way.
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Post » Fri Feb 03, 2017 7:32 pm

Ahr Ech wrote:
MonDieu wrote:
irbis wrote:Holy cow, look at those game's numbers and quality! :o
https://www.yoyogames.com/showcase

And then you go back to Construct2's games showcase, 4 years in making...
https://www.scirra.com/

Makes you think eh?


The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.

I haven't seen much from GM that couldn't be achieved in C2. There just haven't been as many games of that quality that have actually been finished with C2 because the user base is much smaller and more focused on mobile. (And yeah, export problems. C2 is worthless if you want to release on consoles, which is a big target for that kind of project) But it can still easily produce games of that quality.


To clarify: the coding you have to know when using GameMaker, Construct does for you with all the excellent built in behaviours. There's nothing that says that a game made with Construct couldn't enjoy the same success. An inspired developer and some luck will do the trick :)
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Post » Fri Feb 03, 2017 7:40 pm

The problem with native exporters is that it puts you at the mercy of soulless corporations like Apple. There is a reason Safari support for HTML5 is trash: because it forces people to use the Apple store and buy the Apple iOS developer license.

Apple will die in the flood of open source. Scirra's choice to go HTML-only is a good one imo. Technology is going to the world of open source and open standards, and corporations are relegated to developers of new technology.

People begging for native exporters is like begging to back to ritual stake burnings for witches.
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Post » Fri Feb 03, 2017 7:46 pm

Oh, sorry @MonDieu , I was mostly responding to irbis and building on what you said.
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Post » Fri Feb 03, 2017 8:53 pm

Apple will hardly die. Too many use idevices. I have iphone and ipad. My guy have iphones and imacs. We have imac to tv too.

Many normal people like iphone because of its "idiot easy" to use. So to say.
Plus you can't deny the pull of branded image. (it is simply so....)

So Apple will definitely be there for a while more.

They do need to get their butts off to make better browser, that one I agree.
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