PetrolheadTactics [alpha]

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  • Use cunning tactics to survive the desert and dead cities of the new world, where death lurks dark corners and trouble is never far away. Wild gangs ruled by fear pray on the weak. Dark forces lurk the shadows. In this world of freaks and psychos only the tough or wise survive. The killing newer stops, Shoot first to survive the highway.

    Petrolhead Tactics is now available on Steam Greenlight!

    http://steamcommunity.com/sharedfiles/f ... =424930565

    Promotional Video

    http://youtu.be/yvtCTHHXOD4

    You always find the latest build here: http://petrolheadtactics.com/download.html

      Update 2015-03-11
        New build available.
      Update 2015-03-04
        Technical behind the scene stuff. Help menu Control index Credits Menu
      Update 2015-02-25 verision 3.4.0 is here! you are more than welcome share your opinions and ideas with me, private by mail or publicly on a social network. In fact I love the idea of people all over the world to see, touching and feeling petrolhead tactics.
      Update 2014-11-27 Much smaller update than I anticipated. However some mayor changes in the movement. Xbox controller is implemented, for two players. Activate it by pressing start on your controller. Further more I rewired how the selection and mouse works. At start of layout select a vehicle and Left click to spawn up to 9 way points for the selected vehicle. Hold right mouse to make way-points follow mouse for the unselected.
      Update 2014-11-07 Added music, levels, icons, code, nam, nam, gob, gob, download and play.
      Update 2014-10-15 No more playing from the browser. Game is found on download page. Update: New enemy type, RPG attribute system press Enter in game, New Icon.
      Update 2014-10-14 Health bars: One for each vehicle. Grenade: We get a first look on special weapons and abilities Press G to test. Engine tinker system. Complete level one to test.
      Update 2014-10-01 Unplayable is unacceptable here's your update

      Tylermon: Slider for camera speed in options menu.

    If you're up for some alpha testing I rely hope you have a good time exploring my creation at http://petrolheadtactics.com.

  • the video u posted in the videothread looks great mate, but i cant dowload nor play it from yr site. thought i was my connection (which of course sucks) but seeing the la of feedback it may be another thing.

  • the video u posted in the videothread looks great mate, but i cant dowload nor play it from yr site. thought i was my connection (which of course sucks) but seeing the la of feedback it may be another thing.

    Thanks and I'm sorry to hear that. With the risk of sounding like a support call:

    Did you click on the text (*.zip) under the file column, you can try right click and save as, maybe?

  • I had to refresh the page before it would load up and run correctly for some reason,

    Looks awesome! The movement was jerky since the trajectory of the cars didn't aways match the animation, so the cars would like... flip back and forth, hard to explain. Otherwise everything is very cool. Enemy and combat felt smooth, but would be nice to select all of your units at once. Graphics are great too

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  • I had to refresh the page before it would load up and run correctly for some reason,

    Looks awesome! The movement was jerky since the trajectory of the cars didn't aways match the animation, so the cars would like... flip back and forth, hard to explain. Otherwise everything is very cool. Enemy and combat felt smooth, but would be nice to select all of your units at once. Graphics are great too

    Thank you very much for your testing you are very helpful!

    About them vehicles. I got your explanation just fine Does it apply to all cars. Enemies and Players?

  • oh, I figured you knew so I did not expand on it.

    Basically it looks like the car is missing an animation for the angle it's moving at, so it switches back and forth between frames,

    so for example

    car is moving at 30 degrees, ever second or so the animation of the car is 20 degrees then 40 degrees repeat.

    As for the game not loading, I refreshed with the intent of checking for JS errors, but then it worked.

  • Looks good, but unplayable for myself. scrolling/panning the screen is WAY too fast. very jerky and hard to move about the screen/map.

  • oh, I figured you knew so I did not expand on it.

    Sure, I have experienced that behaviour on some of my test machines. But not the strong degrees you you describe. That system is far from finished and will take a lot more power of thought.

    Looks good, but unplayable for myself. scrolling/panning the screen is WAY too fast. very jerky and hard to move about the screen/map.

    You have an excellent point, camera will be slower from the start. Added a slider for camera speed in the options menu, will be out next build. Here's high five for the heads up!

  • you could possibly lerp it also. This would help start and end camera motion in a smoother manner.

  • alright i finally managed to run it... only on firefox tho, not in chrome. them cannibals keep catching me all the time, degenerate scum, but now im using the touchpad instead of a proper mouse... cams and everything looks alright for me but im not much of a gamer. love the ambience, the grainy pics n the radio transmissions and so. looks like a big project innit. you working solo?

  • alright i finally managed to run it... only on firefox tho, not in chrome. them cannibals keep catching me all the time, degenerate scum, but now im using the touchpad instead of a proper mouse... cams and everything looks alright for me but im not much of a gamer. love the ambience, the grainy pics n the radio transmissions and so. looks like a big project innit. you working solo?

    Yes I'm trying to have the longest CV in the world: CEO, writer, voice actor, graphical artist, programmer, marketer + web jobs aside to pay rent HAhaha..(((BAAM))) my head just exploded. Music and Sound effects will be taken care of by other people I will get some custom stuff in a couple of weeks. Some outsourcing and time management is key. About the size. I have 10 custom made levels with place holders ready for sound & art department (that's me with a silly moustache and a beret on my head). You will get to play at least 10 levels with evolving storyline and varied enemies, You can see their logos on the top of the website as follows: Highway cannibals, Pain pirates, Sheriffs and the ASN (Aerial Sky-road Nemeses). Excited?! I want to make a PC game out of this. Some sort of RPG character creation and inventory system will be needed, is not done yet, for PC players to feel it's worth there time. Now I'm feeling that could perhaps be outsourced to so I can spend more time in my moustache and a beret. I have not asked any one jet or did I just.. Let me make this an open public question:

      "Do you have the will, courage and skill and a XML reddy inventory system. Please let me know. I'm happy to make it worth your time!"

    OK back to you. Don't worry the game will get a lot easier once you get a mouse! o_O ! The trick is to always move, use C (cancel earliest created way point) to sling your car away from bullets and don't forget to pause.

    Thank you for taking the time testing the game!

  • you could possibly lerp it also. This would help start and end camera motion in a smoother manner.

    I see you've been talking a lot about lerp here round and about. How can I make the camera ease in from this code. System Master has scroll to function bound to it.

  • I made a Capx, i think it's useful if you want a smooth camera follow? Anyway, here it is.

    Feel free to use it.

  • I made a Capx, i think it's useful if you want a smooth camera follow? Anyway, here it is.

    Feel free to use it.

    Thank you for your generosity! The effect is really good but I would prefer not to use plugins for only one function that I need.

  • Monumental Thank you!, I think you could use "lerp" to achieve the effect too.

    There are few tutorials about lerp:

    Tutorial 1

    Tutorial 2

    Can i ask why is that you don't want to use Plugins in your game?

    Cheers!

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