PetrolheadTactics [alpha]

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Post » Thu Oct 02, 2014 9:25 am

megalocrator wrote:alright i finally managed to run it... only on firefox tho, not in chrome. them cannibals keep catching me all the time, degenerate scum, but now im using the touchpad instead of a proper mouse... cams and everything looks alright for me but im not much of a gamer. love the ambience, the grainy pics n the radio transmissions and so. looks like a big project innit. you working solo?


Yes I'm trying to have the longest CV in the world: CEO, writer, voice actor, graphical artist, programmer, marketer + web jobs aside to pay rent HAhaha..(((BAAM))) my head just exploded. Music and Sound effects will be taken care of by other people I will get some custom stuff in a couple of weeks. Some outsourcing and time management is key. About the size. I have 10 custom made levels with place holders ready for sound & art department (that's me with a silly moustache and a beret on my head). You will get to play at least 10 levels with evolving storyline and varied enemies, You can see their logos on the top of the website as follows: Highway cannibals, Pain pirates, Sheriffs and the ASN (Aerial Sky-road Nemeses). Excited?! I want to make a PC game out of this. Some sort of RPG character creation and inventory system will be needed, is not done yet, for PC players to feel it's worth there time. Now I'm feeling that could perhaps be outsourced to so I can spend more time in my moustache and a beret. I have not asked any one jet or did I just.. Let me make this an open public question:

    "Do you have the will, courage and skill and a XML reddy inventory system. Please let me know. I'm happy to make it worth your time!"
OK back to you. Don't worry the game will get a lot easier once you get a mouse! o_O ! The trick is to always move, use C (cancel earliest created way point) to sling your car away from bullets and don't forget to pause.
Thank you for taking the time testing the game!
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

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Post » Thu Oct 02, 2014 10:07 am

Tylermon wrote:you could possibly lerp it also. This would help start and end camera motion in a smoother manner.


I see you've been talking a lot about lerp here round and about. How can I make the camera ease in from this code. System Master has scroll to function bound to it.
Image
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

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Post » Thu Oct 02, 2014 10:29 am

I made a Capx, i think it's useful if you want a smooth camera follow? Anyway, here it is.

Feel free to use it.
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Post » Fri Oct 03, 2014 4:10 pm

Wisdoms wrote:I made a Capx, i think it's useful if you want a smooth camera follow? Anyway, here it is.
Feel free to use it.


Thank you for your generosity! The effect is really good but I would prefer not to use plugins for only one function that I need.
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
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Post » Fri Oct 03, 2014 5:57 pm

@Monumental Thank you!, I think you could use "lerp" to achieve the effect too.

There are few tutorials about lerp:
Tutorial 1
Tutorial 2

Can i ask why is that you don't want to use Plugins in your game?

Cheers!
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Post » Sat Oct 04, 2014 11:20 am

@Wisdoms There are of course several reasons but C2 is often excellent on its own. Some project that I have built has been completely dependent on plugins. Overall, I only use plugins when I have to squeeze C2 beyond its borders.
This, however, C2 handle with flying colors as we see in the tutorials you link to.

Another reason is that it takes a lot of time to test that everything works in exporters. C2 default plugins are often verry well tested, tested
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Sat Oct 04, 2014 11:21 am

and tested...

Cheers!
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
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Post » Fri Nov 07, 2014 3:32 pm

Pushing this post to letting y'all know I uploaded a new build. Don't hesitate to tell me what you think. get it here petrolheadtactics.com
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
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Post » Wed Nov 19, 2014 10:11 pm

Windows users here is the 64bit build [url]petrolheadtactics.com/_node/latest/win64.zip[/url]
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
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Post » Thu Nov 27, 2014 10:08 am

New update: Play with a friend with a game-pad. Check top post for info.
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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