Phantasy Star Online Music System

Get help using Construct 2

Post » Tue Apr 02, 2013 11:02 pm

I had the pleasure to find out that PSO's music is multi-streamed (the map musics anyhow) and in some cases, split into parts. I'm basically trying to figure out how to have a exploration to battle transition (and vise versa) phase that will connect seamlessly. I don't know if there's any extension that can read cue files, but I think that would very helpful. I was thinking about an Array or ini list, but I been out of touch with CC and C2.
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