Phoria JS

Discussion and feedback on Construct 2

Post » Thu Nov 13, 2014 9:35 pm

Hello,
It's been some time now... did someone managed to implement Phoria JS into C2?
( http://www.kevs3d.co.uk/dev/phoria/ )
I know that Rojo made certain effort with his Paster but it lacks usability and its hard to master... ( atleest to me ;) )
I think this could be better if implemented completely, no?
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Post » Thu Nov 13, 2014 11:38 pm

Maybe this would be of interest to you:

plugin-q3d-plugin_t106677
Don't lose your work. Backup your game with Dropbox.
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Post » Fri Nov 14, 2014 12:56 pm

@TiAm

Yes iw seen it but as i am not familiar with 3D tools at all i am affraid that it might be a little too much for me.
If Q3D would have some demo to poke arround and see if i can handle it than i might give it a try.
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Post » Fri Nov 14, 2014 6:27 pm

I think someone is working on a doom clone project with the idea of it being a good start for beginners. That being said, 3D game logic is more complex than 2D, and q3d, by necessity, is a complex plugin.
Don't lose your work. Backup your game with Dropbox.
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