Physic behavior idleness

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Post » Wed Jan 02, 2013 12:23 am

Hey,

I want to create a plattform game with a rolling character. If I use the physic behavior the character is moving way to slow and is very dull.

How to keep the physic behavior but reduce the idleness?

Thanks!
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Post » Wed Jan 02, 2013 12:32 am

it's not the physics behavior normal behavior ... Try to use some high forces/impulses on the player ...
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Post » Wed Jan 02, 2013 7:00 am

Impulse, which is a one shot deal, should be 50 - 100+ for good effect.

Force, which is added over time, should be much less, like 1-3 or something (I've played more with impulse than with force)
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Post » Wed Jan 02, 2013 1:28 pm

Also try tweaking velocity if you want some stable speed ...
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