physics + 8direction (+solid)??

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Post » Thu Feb 11, 2016 4:57 pm

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ok i have a first sprite character with 8direction and physics, a second movible sprite with physics, and a third immovible sprite with solid and physics, when the first sprite pushes the second sprite and reaches the wall (third sprite), the first sprite walks through the second sprite, i tried to use solid behavior on second sprite but with solid, the second sprite is too heavy and the character pushes it with difficult.

any ideas???

sorry for my bad english but i'm italian :D

here the file: https://www.dropbox.com/sh/jw10tfvjystcyiv/AACSiiWdraA1H-NSujI8ds3Sa?dl=0
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Post » Thu Feb 11, 2016 5:21 pm

From my understanding, it's difficult to mix / match movement types like this. You might want to, instead of using 8direction + physics, only use physics and give the player an "impulse" when a movement key is hit via events.
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Post » Thu Feb 11, 2016 6:52 pm

GENIUS!!


thanks soooooo much ;D
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