Physics And Angles

For questions about using Classic.

Post » Wed Nov 21, 2007 7:31 pm

If you have a "No Rotation" phys obj, you should be able to change the angle graphically by events.
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Post » Wed Nov 21, 2007 7:46 pm

If I allowed that, the bounding box wont go with it! Probably best to use an invisible sprite for physics, and an object on top which you rotate.
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