Physics and Cocoonjs

Discussion and feedback on Construct 2

Post » Tue Mar 26, 2013 2:44 pm

Hi there! Is there any information about the problem with the physics in Construct 2 and CocoonJS. When I export my game for Android the frame rate drops enormously with 4-5 objects. My whole game is based on physics so If you have any solution or how to optimize it I will be glad to know. Thank you! My phone is Samsung Galaxy S2 plus.
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Post » Tue Mar 26, 2013 3:42 pm

CocoonJS doesn't support webgl, and with that, box2d physics is really slow.

That said....they announced webgl support this week. So soon we will see much improved framerates.
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Post » Tue Mar 26, 2013 3:48 pm

That's great thanks :)
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Post » Tue Mar 26, 2013 6:05 pm

Physics acceleration is coming to cocoonjs, too.
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