Physics and Platformer Behaviours

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Post » Tue Nov 13, 2012 12:23 pm

Hi! I have a platformer , now I'm trying to port mechanics in C2 but I wanna change something - in CC version you can see boulders are not collidable after bullet hitting them, I made them behave like that because player starts rapidly changing animations if being pushed by collidable boulders. I see C2's physics behavior is a huge improvement over CC's(playing is not falling through ground and doesn't fly away) but I still have this problem. I wanna make boulders always collidable but want to avoid that freaky animation shuffling on hero. Any advice/workaround?

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