Physics and Platformer Behaviours

Get help using Construct 2

Post » Tue Nov 13, 2012 12:23 pm

Hi! I have a platformer , now I'm trying to port mechanics in C2 but I wanna change something - in CC version you can see boulders are not collidable after bullet hitting them, I made them behave like that because player starts rapidly changing animations if being pushed by collidable boulders. I see C2's physics behavior is a huge improvement over CC's(playing is not falling through ground and doesn't fly away) but I still have this problem. I wanna make boulders always collidable but want to avoid that freaky animation shuffling on hero. Any advice/workaround?

Here's flv -
If having trouble viewing this, try Light Alloy playerAndroid-Music2012-11-14 15:24:32
Posts: 233
Reputation: 7,660

Return to How do I....?

Who is online

Users browsing this forum: db3344, el3um4s, qFrct, rekjl, rtkiii, Yahoo [Bot] and 3 guests