Physics and Platformer Behaviours

Get help using Construct 2

Post » Tue Nov 13, 2012 12:23 pm

Hi! I have a platformer http://www.scirra.com/forum/end-of-the-station-2012_topic58799_page1.html , now I'm trying to port mechanics in C2 but I wanna change something - in CC version you can see boulders are not collidable after bullet hitting them, I made them behave like that because player starts rapidly changing animations if being pushed by collidable boulders. I see C2's physics behavior is a huge improvement over CC's(playing is not falling through ground and doesn't fly away) but I still have this problem. I wanna make boulders always collidable but want to avoid that freaky animation shuffling on hero. Any advice/workaround?

Here's flv - http://db.tt/wyOohFfF
If having trouble viewing this, try Light Alloy playerAndroid-Music2012-11-14 15:24:32
B
78
S
23
G
6
Posts: 234
Reputation: 7,662

Return to How do I....?

Who is online

Users browsing this forum: anty21ro, Magistross, PavleNikolic and 25 guests