I'm using the physics behavior in my game and I set up a time scaling effect. Unfortunately time scaling does not affect the physics behavior. When everything slows down then stop, some sprites keep falling at the same speed for instance.
I tried to reset the world gravity every tick with a multiple of timedelta. It worked but as I expected not the way I would have wanted it to . It did not slow down, the gravity simply disapeared.
How should I make the physics behavior respect my time scaling