Just wondering if anybody can tell me why my game slows down if an object with physics if it plays an animation?
It just seems odd. I've tried to set it so that the collision polygon is the same throughout, but it does seem to automatically stretch every now and then to fit the character. This would make more sense to me if the object was touching a wall or something while it is animating, but it's just falling down.
Maybe it's just my PC. Can anyone else check this for me? Just load up the game and click somewhere on the screen.