Physics ball sticks to a wall if moving slow

Discussion and feedback on Construct 2

Post » Tue Sep 15, 2015 11:24 pm

I've been banging my head on creating a realistic movement for a simple Pong game. After hours of trying to make the whole solid sprites + bullet ball idea to work properly I finally gave up and started doing it with physics. There was a huge improvement and the ball seems to bounce very realistically. However, for some reason if it's moving too slow it will stick to a wall.

Here's an example, just run it and wait for the ball to hit a wall at a sharp angle. ... .capx?dl=0
Ba-dum Tsss!
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