Physics based character animation? (Limbo)

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Post » Sat Jul 26, 2014 7:27 pm

Hello all, I've been scouring the internet trying to find something, anything, that could hint at what I'm looking to achieve. I have however been entirely unsuccessful.

I'm essentially looking for a way to animate my character in a manner similar to the game Limbo. For it to be able to transition between animations smoothly and be affected by game physics (walking over angled surfaces and the characters animation adapting).

I'm not expert in game dev not even okay at it really but I'm stuck guys and my heart is set on this style.

https://www.youtube.com/watch?v=iCeOc9IlZds - This video shows the kind of reaction to sloping surfaces I was looking for.
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Post » Sat Jul 26, 2014 7:31 pm

Google ragdoll, or inverse kinematics, but in all honesty it would be best to just use Spriter.
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Post » Sat Jul 26, 2014 7:35 pm

newt wrote:Google ragdoll, or inverse kinematics, but in all honesty it would be best to just use Spriter.


Yea I've heard of Spriter. I heard that features IK bone animation. I'll check it out.

Many thanks!

I've actually googled ragdoll, Ik, limbo style animation you name it. I just can't seem to find anything makes it clear. Most of it is for 3d engines like Unity.
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Post » Sat Jul 26, 2014 7:46 pm

The simplest method would be using a detector object to find the slopes.
Tile based would would also be pretty straight forward with the tilemap object.
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