My goal is to have a ball slide on the ground, in fact, and not bounce, or bounce a bit, then roll/slide.
1) When I apply "ball" behaviour, it works, but with too many bounces. Is there a way of controlling this?
2) When I apply just "physics" behaviour, it falls, but won't interact (collide) with walls and other objects. This is true whether the "ball" behaviour is applied or not.
I must be doing something wrong. Any ideas?