Physics Behavior + Create Object Loop = Crash

For questions about using Classic.

Post » Mon Feb 28, 2011 10:05 am

Okay.
I have X amount of placeholder sprites that are generated by some sort of engine.
Then I have another sprite of the same size with a physics behavior attached to it.
I need a loop to create the physics objects in place of the placeholders, since it takes forever to do it without a loop.
However, Construct loves to do this little thing called "crashing" whenever I make any sort of attempt at it.

I made a really simple example to show what the deal is:
http://www.mediafire.com/?azas1majz2ak3c5

Is there any way around this?
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Post » Tue Mar 01, 2011 6:42 pm

Way too many placeholders in there.Reduce it and it works fine.

Here is the reduced placeholder cap
[url:3usq2r76]http://dl.dropbox.com/u/7658043/lesspholdersplease.cap[/url:3usq2r76]
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Post » Tue Mar 01, 2011 9:23 pm

One was to assume all the placeholders were required.
I managed to make it work.
Thanks anyway.
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