The size (or at least scale) of a sprite seems to have a direct effect on how much of an effect a given Force has.
Does anyone know the formula being used to calculate acceleration based on force and how it interacts with sprites? (Specifically Linear dampening, Apply Force towards point, and mass).
Is it mass-per-pixel by chance?
Other note; I'm using Ellipse collision mask.
*edit* one more question.
How is the ellipse generated? is it circumscribed within the bounding box of the sprite?