Physics behaviour is not working on the iOS simulator

Discussion and feedback on Construct 2

Post » Mon Oct 27, 2014 9:11 pm

I'am trying to create an app for iOS using Ejecta to export and Ejecta-Admob plugin for ads (cranberrygame) .When I test in the iOS Simulator (Xcode) something strange happens: all objects that are using the physics behaviour fall together and crossing the floor (ie no collision detection). The android version works perfectly. What could be wrong? The iOS simulator does not accept the physical behavior?
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