Physics Building...

For questions about using Classic.

Post » Sat Jan 26, 2008 6:39 pm

Hey,
I am currently trying to experiment and create some personal games to get a better idea of what I can do in this Engine, and I have a few problems relating physics.

I am trying to create a Sandbox mode closest to real-life, but what do I need to do in order to make my boxes, when they hit the floor, decelerate each time they hit? I do not just want my boxes bo bounce forever...

What properties should I be enabling to the ground and/ or the boxes?

Thanks
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Post » Sat Jan 26, 2008 9:24 pm

Can I check the .cap file?
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Post » Sun Jan 27, 2008 2:07 pm

ToxicJoy can't you just look at templates that are in Constructor? There are examples that helps.
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Post » Mon Jan 28, 2008 2:20 pm

If i'm not missunderstanding you you should increase the "damping". You can't really make it perfect though... Setting bouncyness on physics objects is on the to-do list.
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Post » Mon Jan 28, 2008 3:20 pm

Ok i made an Example of Bouncing, hope you like it.
[url:3em1ztyn]http://chomikuj.pl/doppelek/bouncing.cap[/url:3em1ztyn]

Edit: Damn i found a bug in this, when you try to edit value from event editor it goes KABOOM!

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Post » Tue Jan 29, 2008 5:24 am

[quote="Doppel":3g2rhdrq]Ok i made an Example of Bouncing, hope you like it.
[url:3g2rhdrq]http://chomikuj.pl/doppelek/bouncing.cap[/url:3g2rhdrq]
[/quote:3g2rhdrq]

When I try to open this .cap I get the following error message:

[code:3g2rhdrq]
This file is incompatible with construct.
[/code:3g2rhdrq]
Moderator
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Post » Tue Jan 29, 2008 11:24 am

Works for me :/
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