Physics - Canon?

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Post » Tue Jul 17, 2012 6:40 pm

Hello I'm trying to create a canon using the box2d physics. The problem is that when I use the torque I can't seem to get the full control of how its fired. My plan was that when my sprite collides with the canon, the sprite gets the angle & position of the canon, and shoots at that angle. So it appears to be a canon. if you have any workarounds, or other methods I would appreciate it a lot! :)
Here is my CapX file
https://dl.dropbox.com/u/40433950/CanonTest.capx

-Tordur
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Post » Tue Jul 17, 2012 6:42 pm

Apply impulse at angle?
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