[quote="QuaziGNRLnose":3m1dopeu]dumb collisions... it would make fluid simulations (which i reallly need for a project) easier.[/quote:3m1dopeu]
I don't know how these "dumb collisions" would work, but yeah, fluid simulations seem like a remote possibility with the current physics system.
Click to drop a ball into the bucket... it stalls like crazy and this is only 400 objects.http://www.fileshack.us/get_file.php?id ... =water.cap
Perhaps setting the water drops to "no collision" with everything but the walls of the bucket and manually coding a loop that simultaneously repels and attracts individual drops to one another would work (something like the gravity simulation going on in Help right now). You might be able to get them to spread out and fill a volume that way. As for making things float/sink and otherwise affect the flow of water you could code that behavior in with overlaps. Worth tinkering with anyway, because as it is now it the physics object is getting overwhelmed trying to calculate all those collisions at once.