Physics Collapse!

For questions about using Classic.

Post » Tue Sep 23, 2008 3:06 am

[quote="deadeye":3nu1b1kf]
Click to drop a ball into the bucket... it stalls like crazy and this is only 400 objects.

http://www.fileshack.us/get_file.php?id ... =water.cap[/quote:3nu1b1kf]
runs fine for me :P
B
2
S
2
G
4
Posts: 254
Reputation: 1,958

Post » Tue Sep 23, 2008 4:23 am

[quote="dfyb":3kimx9m7]runs fine for me :P[/quote:3kimx9m7]

Well fine then mr. fancy computer pants :P
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Tue Sep 23, 2008 4:40 am

[quote="deadeye":113rqv8c][quote="dfyb":113rqv8c]runs fine for me :P[/quote:113rqv8c]

Well fine then mr. fancy computer pants :P[/quote:113rqv8c]

Computer... pants.... that would be freakin' AWESOME! I guess you would unzip the front to access the hard drive? Hmmm, it better come preinstalled with WinZip or something then... otherwise you'd be in trouble when you had to defrag. :o

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Tue Sep 23, 2008 7:29 am

[quote="deadeye":3ag2wjen][quote="dfyb":3ag2wjen]runs fine for me :P[/quote:3ag2wjen]

Well fine then mr. fancy computer pants :P[/quote:3ag2wjen]

No, seriously. On a Pentium 4 3.06 GHz / Geforce 4 ti 4200 it runs between 65 and 80 fps even while dropping half a dozen beachballs simultaneously. Not blazing perhaps, but by "between 65 ..." I mean "never below 65 fps" (except while moving the runtime window; that takes it to ~50.)
B
2
S
1
G
4
Posts: 60
Reputation: 1,320

Post » Tue Sep 23, 2008 7:45 am

[quote="SoldjahBoy":1yua46cw][quote="deadeye":1yua46cw][quote="dfyb":1yua46cw]runs fine for me :P[/quote:1yua46cw]

Well fine then mr. fancy computer pants :P[/quote:1yua46cw]

Computer... pants.... that would be freakin' AWESOME! I guess you would unzip the front to access the hard drive? Hmmm, it better come preinstalled with WinZip or something then... otherwise you'd be in trouble when you had to defrag. :o

~Sol[/quote:1yua46cw]


one step closer
B
2
S
2
G
4
Posts: 254
Reputation: 1,958

Post » Tue Sep 23, 2008 9:11 am

[quote="Znirk":1felmak2][quote="deadeye":1felmak2][quote="dfyb":1felmak2]runs fine for me :P[/quote:1felmak2]

Well fine then mr. fancy computer pants :P[/quote:1felmak2]

No, seriously. On a Pentium 4 3.06 GHz / Geforce 4 ti 4200 it runs between 65 and 80 fps even while dropping half a dozen beachballs simultaneously. Not blazing perhaps, but by "between 65 ..." I mean "never below 65 fps" (except while moving the runtime window; that takes it to ~50.)[/quote:1felmak2]

Welp, you have more gigglehertz than me and I guess that's what matters with mathy collisionable stuff. Graphics card doesn't mean much when calculating physics thingers.

Try making more of those little water drop things and see how many you can make before it goes bonkers.

Anyway, if I drop the ball from really low so it hits softly it runs fine, it just freezes up if I drop it from really high. The really strange thing is the framerate crashes before the impact, and you can see the water balls sort of shrink away from the ball before it even hits, like they're scared of it or something.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Tue Sep 23, 2008 9:30 am

[quote="dfyb":h9lk9npo]

one step closer[/quote:h9lk9npo]

I see the space bar sits in a convenient position. Might make those button masher games more intense ...

Oh and hi! Maybe I should have chosen a different thread for a first post :(
B
2
S
2
G
4
Posts: 156
Reputation: 1,762

Post » Tue Sep 23, 2008 9:31 am

Looks good deadeye! Runs fine for me as well, even on the laptop. I added an event in there so I could add more water and even if i overflow the bucket its still great.

Just need a way to make the water "flow" around itself instead of sitting there like a bunch of blue balls... hmmm I wonder...


Also, welcome 6Fix :)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Previous

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 3 guests