[quote="Znirk":1felmak2][quote="deadeye":1felmak2][quote="dfyb":1felmak2]runs fine for me
Well fine then mr. fancy computer pants
No, seriously. On a Pentium 4 3.06 GHz / Geforce 4 ti 4200 it runs between 65 and 80 fps even while dropping half a dozen beachballs simultaneously. Not blazing perhaps, but by "between 65 ..." I mean "never below 65 fps" (except while moving the runtime window; that takes it to ~50.)[/quote:1felmak2]
Welp, you have more gigglehertz than me and I guess that's what matters with mathy collisionable stuff. Graphics card doesn't mean much when calculating physics thingers.
Try making more of those little water drop things and see how many you can make before it goes bonkers.
Anyway, if I drop the ball from really low so it hits softly it runs fine, it just freezes up if I drop it from really high. The really strange thing is the framerate crashes before
the impact, and you can see the water balls sort of shrink away from the ball before it even hits, like they're scared of it or something.