physics collision

Get help using Construct 2

Post » Sun Oct 20, 2013 6:47 am


   I have my Acorn(coin) sprite that the player collects and it has physics behavior on it. So when the player hits the Acorn it actually makes the player stutter for a second before its collected...is there a well to exclude a sprite from reacting to another sprites physics? if thats the case?
B
9
S
2
Posts: 272
Reputation: 1,632

Post » Sun Oct 20, 2013 7:05 am

Yes, there's an action called "Enable/Disable Collision" for objects with physics
B
84
S
22
G
15
Posts: 1,039
Reputation: 15,249

Post » Sun Oct 20, 2013 7:51 am

Its still stuttering, not sure if it has to do with the Player having its speed reduced every time it collides with the Acorn? or maybe I just didnt disable the physics coll right?

http://www.dwbailey.com/images/squirrelnutsSatNight.capx
B
9
S
2
Posts: 272
Reputation: 1,632

Post » Sun Oct 20, 2013 7:57 am

http://www.dwbailey.com/images/SquirrelNutsSatNight/

and here is the game so far..
B
9
S
2
Posts: 272
Reputation: 1,632

Post » Sun Oct 20, 2013 7:57 pm

i had to disable the solids initial state of my acorn for the physics to not affect my player.

fixed)
B
9
S
2
Posts: 272
Reputation: 1,632


Return to How do I....?

Who is online

Users browsing this forum: Yahoo [Bot] and 8 guests