Got the same problem to simulate an anchored ship on a loading bay.
Set.X is useless and buggy so i'm looking for something similar to the last 2 examples you guys uploaded.
In fact I dont understand why the global value FORCE is set at -500, it doesnt seem to work on my project ...
I think there is a way to make the Sprite.X-Initial.X equal to 0 so the boat wont move horizontally but I have no clue on how to do this for the moment.
Any idea ?Shapter2013-04-11 14:10:20