Physics. Constraining to one axis?

Discussion and feedback on Construct 2

Post » Fri Nov 16, 2012 1:56 am

https://dl.dropbox.com/u/7765312/weeee.capx
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Post » Fri Nov 16, 2012 1:34 pm

@Jase00 - Cool - well that's definitely working better. Though I'm not quite sure why.

You would have thought the velocity would override the Force or vice versa. But it just seems to be providing some extra damping - any idea why?

And thanks.
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Post » Thu Apr 11, 2013 2:10 pm

Hi there,
Got the same problem to simulate an anchored ship on a loading bay.
Set.X is useless and buggy so i'm looking for something similar to the last 2 examples you guys uploaded.

In fact I dont understand why the global value FORCE is set at -500, it doesnt seem to work on my project ...

I think there is a way to make the Sprite.X-Initial.X equal to 0 so the boat wont move horizontally but I have no clue on how to do this for the moment.

Any idea ?Shapter2013-04-11 14:10:20
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