Physics crane grabber

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Post » Tue Aug 28, 2012 8:01 pm

Hi Guys,

I am trying to build a crane to pick up objects in a RPG game I'm making. So far I've managed to create most of the elements. I'm happy with the horizontol movement. Unfortunately I'm having some trouble creating a smooth vertical movement for the cable/grab arm, and also having some difficulties
picking up the objects.

I have uploaded my capx file here: https://dl.dropbox.com/u/101200636/CraneTest.capx

I have read a lot of the physics tutorials but I can't find any of the answers I need. If anyone is able to help or point me in the right direction, it would be greatly appreciated.

Thanks.
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Post » Wed Aug 29, 2012 1:32 pm

Could you not use actual physics to pick up the object rather than them sticking to it? At once point, a box was being supported by a single arms tip.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Wed Aug 29, 2012 3:22 pm

This is an example of a physics based crane I made -



Test

Capx

Texture's created by me.....Feel free to use, modify or whatever.

Controls
Click buttons...up,down,left,right..open/close grabber.chrisbrobs2012-08-29 15:24:39
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Post » Thu Aug 30, 2012 12:55 pm

Hi @chrisbrobs,

Thanks so much for this really good example, it will be most helpful.
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