Hi, I've just picked up Construct (second time actually) for a platform game I have had in mind for years.
For the game mechanics I thought of using a physics circle that sometimes changes to a more complex shape, swapping collision mask from circle to polygon.
As I tested the the included demo example called: Physics - Platform roller I noticed that the jumping behavour changes if I change collision mask of the Cog from Circle to Use collision polygon. Suddenly the jumping force seems to have increased at least ten-fold.
It should be easily reproducable in your installation using the above mention demo.
What is causing this behaviour, and more importantly what can I do to maintain the expected jump physics.