I am working on a top down game using physics.
I am trying to make a 'Door', and am hoping someone has a good idea on how to control the physics objects.
I have it set up as a hinge sprite and a door sprite currently(hinged), which works well for a free swinging door, but I do not know how to make specific control states, like a close/locked door.
toggling the 'immovable' option breaks hinges.
This is the current set up, the red base is the hinge sprite, the green sprite is the door and the orange sprites are walls. I have created a small orange sprite as a sort of door stop to limit the angle range.
Anyone have any ideas on how to make something like this?