a little physics based dragon.
it was a character in a game, but i decided to scrap the physics movement. i was having issues with getting it to turn the other direction. mirror brakes all the hinges, the only thing i could think of is creating a whole new object every x seconds after it turns. but that would be double the objects.
oh well, using a bullet based movement seams to be easier to control.
left click -move
right click -loosen jaw