As always, for sure, there is the guy who requests exactly what earlier maybe was left out, because you thought it not important enough. Well that guy would be me. Here it comes:
There are a number of properties to access at runtime for an object with physics behaviour. But not all of the properties you can access in the editor are accessible in the events. I have a kind of trampoline, for which I want to present the possibility to upgrade its elasticity. Until now I couldn't find any way to change it during runtime. The same happens with the mass, I think, and some other properties. So here the official feature request:
Please make all physic properties accessible for conditions and events, so that all the physical relevant values can be changed during runtime.
GReetz and thanks