[quote="Znirk":te2swrf5]Soo, do you stay indoors during the day, so you can stand on the ceiling instead of falling into the sun?
Should I be doing this? Now I'm scared
[quote="Znirk":te2swrf5]As I understand it, what you can do is simplify the whole complicated mess into a binary tree: In each tick, you take two objects, work out how they interact with each other only (ignoring everything else), and from then on treat them as one object with a common center of gravity (and a mass of the sum of their masses, and a velocity of the resultant vector of their individual velocities). Keep simplifying pairs of objects into single objects until you're down to two. Then you propagate the velocity changes back down the tree until all individual sprites know theirs, update the simulation and start the next tick.[/quote:te2swrf5]
Took me a second to grasp the concept, but I'm lost as to how you could accomplish this with Construct events.