Physics help - one object inside other

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Post » Thu Dec 08, 2011 4:12 pm

Hey dudes I have a physics question:

I want to create 2 physic objects and put one inside the other and still to be influenced by each other.

example file here:
http://dl.dropbox.com/u/6070534/Physics_help.capx

As seen in the preview file
Variant A is pretty ready for the tweak of yours

Variant B is how I solved it so far...open the "set collision polygon" of the Black square to see the trick
I adjusted the polygon shape of the big black square to fake a hole in there.
Only thing I want to avoid is the number of the points in the polygonal colision shape....which might increase rapidly when using some round shapes

Feel free to comment
Cheerstomkuk2011-12-08 16:13:39
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Post » Fri Dec 09, 2011 3:42 am

pretty smart way of doing it, i think you got the best solution, a little improvement could be if we could merge points and i also hope for a way of setting a circle collision mask per frame, i think it uses an optimised calculation instead of just drawn out points
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Post » Fri Dec 09, 2011 4:08 am

@vtrix: this option is already available in the properties of the physic behavior : "Collision mask" - "Circle"
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Please attach a capx to any help request or bug report !
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Post » Fri Dec 09, 2011 11:58 am

yes but i mean per frame, like you can select box collision per frame
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